With the trend of adversarial attacks, researchers attempt to fool trained object detectors in 2D scenes. Among many of them, an intriguing new form of attack with potential real-world usage is to append adversarial patches (e.g. logos) to images. Nevertheless, much less have we known about adversarial attacks from 3D rendering views, which is essential for the attack to be persistently strong in the physical world. This paper presents a new 3D adversarial logo attack: we construct an arbitrary shape logo from a 2D texture image and map this image into a 3D adversarial logo via a texture mapping called logo transformation. The resulting 3D adversarial logo is then viewed as an adversarial texture enabling easy manipulation of its shape and position. This greatly extends the versatility of adversarial training for computer graphics synthesized imagery. Contrary to the traditional adversarial patch, this new form of attack is mapped into the 3D object world and back-propagates to the 2D image domain through differentiable rendering. In addition, and unlike existing adversarial patches, our new 3D adversarial logo is shown to fool state-of-the-art deep object detectors robustly under model rotations, leading to one step further for realistic attacks in the physical world. Our codes are available at https://github.com/TAMU-VITA/3D_Adversarial_Logo.
翻译:由于对抗性攻击的趋势,研究人员试图在 2D 场景中愚弄经过训练的物体探测器。 其中许多人认为,一种具有潜在真实世界用途的新攻击形式是把对抗性攻击补丁(例如标志)附加在图像中。然而,我们从3D 投影中了解的对抗性攻击远不如我们所知道的对立性攻击,这对攻击在物理世界中持续强大至关重要。本文展示了一种新的3D对抗性攻击标志攻击:我们从 2D 纹理图像中建立一个任意的形状标志,并通过称为标志转换的纹理图绘制3D 对抗性标志成3D 对抗性标志。由此产生的3D 对抗性标志随后被视为对抗性标志,便于对它的形状和位置进行容易的操纵。这大大扩大了计算机图形合成图像的对抗性训练的多功能性。与传统的对抗性攻击阵列相比,这种新的攻击形式被映射到3D 目标世界,并通过不同的图案图解将2D MU。此外,与现有的对立性对立性标志不同,我们的3D- 对抗性对立性标志被看成一种对抗性标志,然后显示为一种对立性攻击的状态/对立式自动测试。