This work presents an implementation of a social architecture model for authoring Non-Player Character (NPC) in open world games inspired in academic research on agentbased modeling. Believable NPC authoring is burdensome in terms of rich dialogue and responsive behaviors. We briefly present the characteristics and advantages of using a social agent architecture for this task and describe an implementation of a social agent architecture CiF-CK released as a mod Social NPCs for The Elder Scrolls V: Skyrim
翻译:这项工作展示了一种社会结构模式,用于在开放世界游戏中创作非玩者字符(NPC)的社会结构模式,这种模式源于关于以代理人为基础的模型的学术研究的启发。 相信NPC的作者在丰富的对话和反应反应行为方面负担沉重。 我们简要地介绍了为这项任务使用社会代理结构的特点和优势,并描述了社会代理结构(CiF-CK)的执行情况,该社会代理结构是作为《老年人卷五:Skyrim》的现代社会NPC推出的。