We introduce \emph{informational punishment} to the design of mechanisms that compete with an exogenous status quo mechanism: Players can send garbled public messages with some delay, and others cannot commit to ignoring them. Optimal informational punishment ensures that full participation is without loss, even if any single player can publicly enforce the status quo mechanism. Informational punishment permits using a standard revelation principle, is independent of the mechanism designer's objective, and operates exclusively off the equilibrium path. It is robust to refinements and applies in informed-principal settings. We provide conditions that make it robust to opportunistic signal designers.
翻译:在设计与外部现状机制竞争的机制时,我们引入了 emph{ 信息惩罚} : 玩家可以延迟发送模糊的公开信息,而其他人则不能承诺忽略这些信息。 最佳信息惩罚确保了充分参与不会损失,即使任何一个玩家都可以公开执行现状机制。 信息惩罚允许使用标准的披露原则,独立于机制设计者的目标,并且完全脱离平衡道路运行。 它对于完善是强大的,并且适用于知情的主要环境。 我们为机会性信号设计者提供了强大的条件。