Multi-agent decision problems are typically solved via distributed algorithms, where the computational burden is partitioned among a group of agents, only allowed to communicate on a peer-to-peer network. To cope with the limited information available, each processor is required to store a copy of certain variables, while agreement among the local copies is enforced via consensus protocols. This structure often leads to redundancy of the information, poor scalability with the network size, communication and memory overhead. In this paper, we develop a framework for the design and analysis of distributed algorithms, named END, to systematically assign local copies only to a subset of the agents, while still ensuring consistency. END unifies and generalizes several existing (application-specific) approaches, and leverages the original sparsity of the problem to improve efficiency and minimize redundancy. We illustrate the flexibility and potential of END for several methods in the context of consensus optimization and game equilibrium seeking.
翻译:多剂决定问题通常通过分布式算法解决,计算负担由一组代理人分担,只允许在同侪网络上进行交流;为了应付有限的现有信息,每个处理者必须储存某些变量的副本,同时通过协商一致协议执行当地副本之间的协议;这种结构往往导致信息冗余,与网络规模、通信和记忆管理调适性差;在本文件中,我们为设计和分析分布式算法(称为END)制定一个框架,以便系统地将本地副本分配给一个代理人组,同时仍然确保一致性;END将现有的几种(具体应用的)办法统一化和概括化,并利用问题的原始广度来提高效率和尽量减少冗余;我们展示END在寻求共识优化和游戏平衡的情况下对几种方法的灵活性和潜力。