Designing and validating sensor applications and algorithms in simulation is an important step in the modern development process. Furthermore, modern open-source multi-sensor simulation frameworks are moving towards the usage of video-game engines such as the Unreal Engine. Simulation of a sensor such as a LiDAR can prove to be difficult in such real-time software. In this paper we present a GPU-accelerated simulation of LiDAR based on its physical properties and interaction with the environment. We provide a generation of the depth and intensity data based on the properties of the sensor as well as the surface material and incidence angle at which the light beams hit the surface. It is validated against a real LiDAR sensor and shown to be accurate and precise although highly depended on the spectral data used for the material properties.
翻译:设计和验证模拟中的传感器应用和算法是现代发展进程中的一个重要步骤;此外,现代开放源码多传感器模拟框架正在朝着使用非真实引擎等视频游戏引擎的方向发展;在这种实时软件中,模拟像LIDAR这样的传感器可能证明是困难的;在本文件中,我们根据LIDAR的物理特性和与环境的相互作用,对LIDAR进行GPU加速模拟;我们根据传感器的特性以及光束撞击地表材料和事件发生角度,提供一系列深度和强度数据;对真正的LIDAR传感器进行验证,并显示准确和准确,尽管这在很大程度上取决于用于材料特性的光谱数据。