We consider the problem of teaching via demonstrations in sequential decision-making settings. In particular, we study how to design a personalized curriculum over demonstrations to speed up the learner's convergence. We provide a unified curriculum strategy for two popular learner models: Maximum Causal Entropy Inverse Reinforcement Learning (MaxEnt-IRL) and Cross-Entropy Behavioral Cloning (CrossEnt-BC). Our unified strategy induces a ranking over demonstrations based on a notion of difficulty scores computed w.r.t. the teacher's optimal policy and the learner's current policy. Compared to the state of the art, our strategy doesn't require access to the learner's internal dynamics and still enjoys similar convergence guarantees under mild technical conditions. Furthermore, we adapt our curriculum strategy to teach a learner using domain knowledge in the form of task-specific difficulty scores when the teacher's optimal policy is unknown. Experiments on a car driving simulator environment and shortest path problems in a grid-world environment demonstrate the effectiveness of our proposed curriculum strategy.
翻译:我们考虑在相继决策环境中通过演示进行教学的问题,特别是我们研究如何设计针对示范的个性化课程,以加快学习者的趋同。我们为两种受欢迎的学习者模式提供了统一的课程战略:最大 Causal Entropy 反强化学习(MAxEnt-IRL) 和跨 Entropy Behaviral Cloinning(CrossEnt-BC) 。我们的统一战略促使根据困难分数概念对示范进行排序。与艺术状况相比,我们的战略并不要求获得学习者的内部动态,而且在温和的技术条件下仍然享有类似的趋同保障。此外,我们还调整了我们的课程战略,在教师的最佳政策未知时,以特定任务分数的形式向学习者传授领域知识。实验了驾驶模拟器环境,以及电网世界环境中最短的道路问题表明了我们拟议的课程战略的有效性。