We present an extended version of the Iterated Prisoner's Dilemma game in which agents with limited memory receive recommendations about the unknown opponent to decide whether to play with. Since agents can receive more than one recommendations about the same opponent, they have to evaluate the recommendations according to their disposition such as optimist, pessimist, or realist. They keep their firsthand experience in their memory. Since agents have limited memory, they have to use different forgetting strategies. Our results show that getting recommendations not always perform better. We observe that realist performs the best and optimist the worse.
翻译:我们展示了一个扩展版的 " 边际囚犯 " 游戏,让记忆有限的代理人接受关于未知对手的建议,以便决定是否与对方玩耍。由于代理人可以收到关于同一对手的不止一项建议,他们必须根据其表现来评估建议,例如乐观、悲观或现实主义。他们将第一手经验保留在记忆中。由于代理人的记忆有限,他们必须使用不同的遗忘策略。我们的结果显示,获得建议的效果并不总是好。我们发现,现实主义者表现得更好,乐观得更差。