There are two important things in science: (A) Finding answers to given questions, and (B) Coming up with good questions. Our artificial scientists not only learn to answer given questions, but also continually invent new questions, by proposing hypotheses to be verified or falsified through potentially complex and time-consuming experiments, including thought experiments akin to those of mathematicians. While an artificial scientist expands its knowledge, it remains biased towards the simplest, least costly experiments that still have surprising outcomes, until they become boring. We present an empirical analysis of the automatic generation of interesting experiments. In the first setting, we investigate self-invented experiments in a reinforcement-providing environment and show that they lead to effective exploration. In the second setting, pure thought experiments are implemented as the weights of recurrent neural networks generated by a neural experiment generator. Initially interesting thought experiments may become boring over time.
翻译:科学中有两个重要的东西:(A) 找到对特定问题的答案,和(B) 提出很好的问题。我们的人工科学家不仅学会回答给的问题,而且不断发明新的问题,方法是提出假设,通过潜在复杂和耗时的实验,包括类似于数学家的思维实验,加以核实或伪造。在人工科学家扩大其知识的同时,它仍然偏向最简单、费用最低的实验,这些实验在结果变得令人吃惊之前,直到它们变得无聊为止。我们对自动生成有趣的实验进行了经验分析。在第一个环境中,我们调查了在强化供应环境中自我发明的实验,并表明它们导致了有效的探索。在第二个环境中,纯思想实验作为神经实验生成器产生的经常性神经网络的权重而实施。最初有趣的思考实验可能会随着时间的流逝而变得无聊。