Nowadays, interactive technologies are used almost everywhere. As a result, designers need to increasingly make them "socially acceptable". Previous work recommends "subtle" forms of interaction to increase social acceptability and avoid negative experiences. Although often appropriate, such uniform recommendations neglect the variety of social situations. We demonstrate this limitation in an experiment (N=35), by comparing the observer experience of different forms of interaction in "face-to-face conversations", a social situation rarely studied. Here, the typically recommended form of interaction ("subtle") led to a more negative observer experience than the usually deprecated form ("suspenseful"), in terms of affective experience and product perception. It also made the user appear less extraverted. We conclude by positioning interactions with technology not as separate from the social situation in which they are performed, but as a constitutive part of it that meaningfully relates to other situated activities.
翻译:如今,互动技术几乎到处使用。因此,设计师需要越来越多地将其“社会可接受的”设计师。先前的工作建议采用“微妙的”互动形式,以提高社会可接受性,避免负面经历。虽然这种统一的建议往往不考虑各种社会状况。我们在实验(N=35)中展示了这种局限性,比较了观察员在“面对面对话”中不同形式互动的经验,这是一种很少研究的社会状况。在这里,通常建议的互动形式(“子”)导致观察员经历比通常被贬低的形式(“悬浮”)更负面,表现在影响性经验和产品认知方面。它也减少了用户的外观。我们的结论是,将互动与技术的定位与其所处的社会状况无关,而是与其所处的其他活动有实际关系的构成部分。