Most people struggle with prioritizing work. While inexact heuristics have been developed over time, there is still no tractable principled algorithm for deciding which of the many possible tasks one should tackle in any given day, month, week, or year. Additionally, some people suffer from cognitive biases such as the present bias, leading to prioritization of their immediate experience over long-term consequences which manifests itself as procrastination and inefficient task prioritization. Our method utilizes optimal gamification to help people overcome these problems by incentivizing each task by a number of points that convey how valuable it is in the long-run. We extend the previous version of our optimal gamification method with added services for helping people decide which tasks should and should not be done when there is not enough time to do everything. To improve the efficiency and scalability of the to-do list solver, we designed a hierarchical procedure that tackles the problem from the top-level goals to fine-grained tasks. We test the accuracy of the incentivised to-do list by comparing the performance of the strategy with the points computed exactly using Value Iteration for a variety of case studies. These case studies were specifically designed to cover the corner cases to get an accurate judge of performance. Our method yielded the same performance as the exact method for all case studies. To demonstrate its functionality, we released an API that makes it easy to deploy our method in Web and app services. We assessed the scalability of our method by applying it to to-do lists with increasingly larger numbers of goals, sub-goals per goal, hierarchically nested levels of subgoals. We found that the method provided through our API is able to tackle fairly large to-do lists having a 576 tasks. This indicates that our method is suitable for real-world applications.
翻译:大部分人都在争先恐后地工作。 虽然我们的方法是用一些点来激励每项任务,从而激励人们克服这些问题, 但它在长期内的价值如何。 我们推广了我们的最佳等级拼法的前一版, 增加了一些服务, 帮助人们决定哪些任务应该完成, 哪些任务不应该完成, 例如目前存在的偏差, 导致他们将眼前的经验排在长期后果之上, 这些后果表现为拖延和低效率的任务排序。 我们的方法是用最佳的拼图来帮助人们克服这些问题。 我们的方法是用一些点来激励每个任务。 我们的方法是用一些点来显示它的长期价值。 我们推广了我们的最佳等级拼图的前版本, 增加了一些服务, 帮助人们决定哪些任务应该完成, 而在没有足够时间做任何事的时候, 也存在认知偏差。 为了提高要解决问题的效率, 我们设计了一个等级程序, 从顶级目标到精细的任务。 我们的分选的子列表, 我们用精确的分数来比较战略的分数, 用精确的值来比较它的精确的分数, 用精确的分数来计算。