With the development of computer hardware, computers with persuasion have become more powerful and influential than ever. The latest trends show that Persuasive Technology integrates with cutting-edge technologies, such as Natural Language Processing, Big Data, and Machine Learning algorithms. As persuasion is becoming increasingly intelligent and subtle, it is urgent to reflect on the dark sides of Persuasive Technology. The study aims to investigate one of Persuasive Technology's accusations, making smartphones more addictive to its users. The study uses questionnaires and in-depth interviews to examine the impact of persuasive technologies on young smartphone users. The participants of the study are 18 to 26 years old Chinese university students. Ten interviewees were sampled randomly from the survey results. Eight interviewees shared their smartphone screen time for three consecutive weeks after the interview. Among the 183 participants, 84.70% (n=155) spend over (or equal to) four hours per day on their smartphone, 44.26% (n=81) indicate that smartphones negatively affect their studies or professional life. Ten interviewees evaluated that they could reduce screen time by 37% if they could avoid all persuasive functions. Five out of eight interviewees reduced their screen time by 16.72% three weeks after the interviews by voluntarily turning off some persuasive functions on their smartphones. This study provides empirical evidence to argue that persuasive technologies increase users' screen time and contribute to the addictive behaviours of young smartphone users. Some commonly used persuasive design principles could have negative long term impacts on users. To sum up, the ethical problems that Human-computer interaction (HCI) designers face and users' neglected rights of acknowledgement were discussed.
翻译:随着计算机硬件的开发,有说服力的计算机比以往更加强大和有影响力。最新趋势显示,有说服力的技术与尖端技术相结合,如自然语言处理、大数据、机器学习算法等。随着说服力越来越聪明和微妙,迫切需要对有渗透力的技术的黑暗面进行思考。研究的目的是调查一种有渗透力的技术的指责,使智能手机对用户更具有上瘾性。研究使用问卷和深入访谈来研究有说服力的技术对年轻智能手机用户的影响。研究的参与者是18至26岁的中国大学生。10名受访者从调查结果中随机抽取。8名受访者在访谈后连续3周使用智能手机屏幕时间。在183名受访者中,84.70%(n=155)每天花在智能手机上的时间(或等于)4小时,44.26%(n=81)表明智能手机对其研究或专业生活有负面影响。10名受访者评估说,如果他们可以避免所有有说服力的计算机应用功能,他们可以缩短屏幕时间为37 %。8个星期内接受访谈的受访者在自愿设计过程中,他们用8个星期内会用到有说服力的阅读力的阅读能力。8个受访者在16.7个星期内,他们通常的受试时间里,用8个受访者在正常的受访者在持续时间里,用8个受访者在持续时间里,用8个受试的受试率的受试率的受试率的受访者在持续了16.7个星期。8个星期。8次中,用时间里。8次的受试者在正常的受试率。8次中,用8个受访者在正常的受访者在正常的受访者在正常的受访者在正常的受访者在正常的受访者在正常的受访者在持续的受试率的受访者在16.722的受访者在持续时间里,在持续的受试率的受访者在持续时间里,在正常的受访时间里,在16.受访者在持续时间里。8次中,在持续的受访者在持续的受访者在通过时间里,在16.72次中,在16.受访时间里,在通过时间里。8次中,用