Modeling perception is critical for many applications and developments in computer graphics to optimize and evaluate content generation techniques. Most of the work to date has focused on central (foveal) vision. However, this is insufficient for novel wide-field-of-view display devices, such as virtual and augmented reality headsets. Furthermore, the perceptual models proposed for the fovea do not readily extend to the off-center, peripheral visual field, where human perception is drastically different. In this paper, we focus on modeling the temporal aspect of visual perception in the periphery. We present new psychophysical experiments that measure the sensitivity of human observers to different spatio-temporal stimuli across a wide field of view. We use the collected data to build a perceptual model for the visibility of temporal changes at different eccentricities in complex video content. Finally, we discuss, demonstrate, and evaluate several problems that can be addressed using our technique. First, we show how our model enables injecting new content into the periphery without distracting the viewer, and we discuss the link between the model and human attention. Second, we demonstrate how foveated rendering methods can be evaluated and optimized to limit the visibility of temporal aliasing.
翻译:建模概念对于计算机图形的许多应用和开发对于优化和评估内容生成技术至关重要。迄今为止,大多数工作都集中在中央(泡沫)视野上。然而,这不足以用于虚拟和增强现实耳机等新的大视野显示设备。此外,为fovea提出的概念模型并不轻易延伸到人类认知差异巨大的离中心、外围视觉领域。在本文中,我们侧重于模拟外围视觉认知的时间方面。我们提出了新的心理物理实验,测量人类观察者对不同时空感知的敏感度。我们利用所收集的数据建立一个概念模型,以便在复杂视频内容的不同偏心方面了解时间变化。最后,我们讨论、展示和评价几个可以使用我们的技术加以解决的问题。首先,我们展示了我们的模型如何在不转移观众注意力的情况下将新内容注入边缘,我们讨论了模型与人类关注之间的联系。第二,我们用所收集的数据来构建一个概念模型模型来显示在复杂视频内容中不同偏心的瞬间变化的可见度。最后,我们讨论、展示和评价了几个问题。首先,我们展示了我们的模型如何能够将新内容注入外围,而不会分散观众,我们讨论了模型与人类注意力之间的联系。我们演示了模型和人类注意力之间的联系。第二,我们展示了如何使视觉能度得到最优化的视野限制。我们如何评估。