In his recent and exploratory work on template games and linear logic, Melli\`es defines sequential and concurrent games as categories with positions as objects and trajectories as morphisms, labelled by a specific synchronization template. In the present paper, we bring the idea one dimension higher and advocate that template games should not be just defined as 1-dimensional categories but as 2-dimensional categories of positions, trajectories and reshufflings (or reschedulings) as 2-cells. In order to achieve the purpose, we take seriously the parallel between asynchrony in concurrency and the Gray tensor product of 2-categories. One technical difficulty on the way is that the category S=2-Cat of small 2-categories equipped with the Gray tensor product is monoidal, and not cartesian. This prompts us to extend the framework of template games originally formulated by Melli\`es in a category S with finite limits, and to upgrade it in the style of Aguiar's work on quantum groups to the more general situation of a monoidal category S with coreflexive equalizers, preserved by the tensor product componentwise. We construct in this way an asynchronous template game semantics of multiplicative additive linear logic (MALL) where every formula and every proof is interpreted as a labelled 2-category equipped, respectively, with the structure of Gray comonoid for asynchronous template games, and of Gray bicomodule for asynchronous strategies.
翻译:在其最近和探索性工作模板游戏和线性逻辑中,Melli ⁇ es将序列游戏和同时游戏定义为以物体和轨迹为立体的类别,以特定的同步模板贴上标签。在本文中,我们把一个层面提升,主张模板游戏不应仅被定义为一维类别,而应被定义为二维类别,定位和重排(或重排)为2细胞。为了实现这一目的,我们严肃对待调控货币中的不同步与2格的灰色高压产品之间的平行。在前进道路上的一个技术难题是,配备灰色高压产品的小2格的S=2-Cat类别是单维的,而不是carterial。这促使我们扩大最初由Melli ⁇ 在S类中设计的模板游戏框架(或重排程)为2格。为了达到这一目的,我们认真地将精细调的定量游戏组提升为更一般的单一级类别,以核心的平价结构S=2 Catricol-colendal 结构, 由每个变式的变式机机机的公式,作为每个变式的变式的变式的变式结构, 都保存成一个变式的变式的变式的变式的变式的变式。