Real-time adjustments to task difficulty during flight training are crucial for optimizing performance and managing pilot workload. This study evaluated the functionality of a pre-trained brain-computer interface (BCI) that adapts training difficulty based on real-time estimations of workload from brain signals. Specifically, an EEG-based neuro-adaptive training system was developed and tested in Virtual Reality (VR) flight simulations with military student pilots. The neuro-adaptive system was compared to a fixed sequence that progressively increased in difficulty, in terms of self-reported user engagement, workload, and simulator sickness (subjective measures), as well as flight performance (objective metric). Additionally, we explored the relationships between subjective workload and flight performance in the VR simulator for each condition. The experiments concluded with semi-structured interviews to elicit the pilots' experience with the neuro-adaptive prototype. Results revealed no significant differences between the adaptive and fixed sequence conditions in subjective measures or flight performance. In both conditions, flight performance decreased as subjective workload increased. The semi-structured interviews indicated that, upon briefing, the pilots preferred the neuro-adaptive VR training system over the system with a fixed sequence, although individual differences were observed in the perception of difficulty and the order of changes in difficulty. Even though this study shows performance does not change, BCI-based flight training systems hold the potential to provide a more personalized and varied training experience.
翻译:在飞行训练过程中实时调整任务难度对于优化表现和管理飞行员工作负荷至关重要。本研究评估了一种预训练脑机接口(BCI)的功能,该接口基于脑信号的实时工作负荷估计自适应调整训练难度。具体而言,我们开发了一种基于脑电图(EEG)的神经自适应训练系统,并在虚拟现实(VR)飞行模拟环境中与军事学员飞行员进行了测试。该神经自适应系统与一种难度逐步递增的固定序列训练模式进行了比较,评估指标包括自我报告的用户参与度、工作负荷和模拟器眩晕感(主观测量),以及飞行表现(客观指标)。此外,我们探讨了在VR模拟器中每种条件下主观工作负荷与飞行表现之间的关系。实验最后通过半结构化访谈收集飞行员对神经自适应原型的体验反馈。结果显示,在主观测量或飞行表现方面,自适应条件与固定序列条件之间无显著差异。在两种条件下,随着主观工作负荷的增加,飞行表现均有所下降。半结构化访谈表明,经过情况说明后,飞行员总体上更倾向于神经自适应VR训练系统而非固定序列系统,尽管在难度感知和难度变化顺序方面存在个体差异。尽管本研究表明性能未发生改变,但基于BCI的飞行训练系统仍具备提供更个性化和多样化训练体验的潜力。