An augmented reality (AR) environment includes a set of digital elements with which the users interact while performing certain tasks. Recent AR head-mounted displays allow users to select how these elements are presented. However, few studies have been conducted to examine the effect of the way of presenting augmented content on user performance and workload. This study aims to evaluate two methods of presenting augmented content - world-locked and head-locked modes in a data entry task. A total of eighteen participants performed the data entry task in this study. The effectiveness of each mode is evaluated in terms of task performance, muscle activity, perceived workload, and usability. The results show that the task completion time is shorter and the typing speed is significantly faster in the head-locked mode while the world-locked mode achieved higher scores in terms of preference. The findings of this study can be applied to AR user interfaces to improve content presentation and enhance the user experience.
翻译:扩大的现实(AR)环境包括用户在执行某些任务时互动的一组数字要素。最近的AR头顶显示器允许用户选择这些要素的表述方式。然而,没有开展多少研究来审查增加内容的方式对用户业绩和工作量的影响。本研究旨在评价两种显示扩大内容的方法:在数据输入任务中采用世界内陆和内陆模式。本研究共有18名参与者完成了数据输入任务。每种模式的有效性都从任务性能、肌肉活动、感知工作量和可用性等方面加以评价。结果显示,任务完成时间较短,输入速度快得多,而世界内陆模式在偏好方面得分较高。本研究的结果可以应用于AR用户界面,以改进内容的表述方式,提高用户经验。