Short-form digital storytelling has become a popular medium for millions of people to express themselves. Traditionally, this medium uses primarily 2D media such as text (e.g., memes), images (e.g., Instagram), gifs (e.g., Giphy), and videos (e.g., TikTok, Snapchat). To expand the modalities from 2D to 3D media, we present SceneAR, a smartphone application for creating sequential scene-based micro narratives in augmented reality (AR). What sets SceneAR apart from prior work is the ability to share the scene-based stories as AR content -- no longer limited to sharing images or videos, these narratives can now be experienced in people's own physical environments. Additionally, SceneAR affords users the ability to remix AR, empowering them to build-upon others' creations collectively. We asked 18 people to use SceneAR in a 3-day study. Based on user interviews, analysis of screen recordings, and the stories they created, we extracted three themes. From those themes and the study overall, we derived six strategies for designers interested in supporting short-form AR narratives.
翻译:短式数字故事说明已成为数百万人表达自我的流行媒体。传统上,这一媒体主要使用2D媒体,如文字(例如,Memes)、图像(例如,Instagram)、图像(例如,Instagram)、图像(例如,Gifs)、视频(例如,TikTok、Snapchat)等。为了将模式从2D-3D媒体扩大到3D媒体,我们介绍SceneAR(SceneAR),这是一个智能手机应用程序,用于在扩大的现实中建立相继的基于现场的微叙述。把SceneAR(SeenAR)与先前工作分开的是分享ARC内容的现场故事的能力 -- -- 不再局限于分享图像或视频,这些描述现在可以在人自己的物理环境中经历。此外,SceneAR让用户有能力重新组合AR,赋予他们建立他人创作的能力。我们请18人用SceneAR(SenAR)进行为期三天的研究。根据用户的访谈、屏幕记录和他们制作的故事,我们提取了三个主题。从这些主题和整个研究中,我们从这些主题中得出了对AR设计感兴趣的六个模型感兴趣的六个战略。