Augmented and Virtual Reality (AR/VR) is often called a "killer" application of 5G systems because it imposes very strict Quality of Service (QoS) requirements related to throughput, latency, and reliability. A high-resolution AR/VR flow requires a bandwidth of dozens of MHz. Since the existing low-frequency bands (i.e., below 6 GHz) have limited bandwidth and are overpopulated, one of the ways to satisfy high AR/VR demands is to use wide frequency channels available in the millimeter-Wave (mmWave) band. However, transmission in the mmWave band suffers from high throughput fluctuation and even blockage, which leads to violation of strict AR/VR latency and reliability requirements. To address this problem, 5G specifications introduce a Multi-Connectivity (MC) feature that allows a mobile user to connect simultaneously to several base stations. The paper considers a scenario with two base stations: the first base station operates in the low-frequency band to provide reliable data delivery, while the second one operates in the mmWave band and offers high data rates when the channel conditions are favorable. An open question that falls out of the scope of specifications is how to balance AR/VR traffic between two links with different characteristics. The paper proposes a Delay-Based Traffic Balancing (DBTB) algorithm that minimizes resource consumption of the low-frequency link while satisfying strict AR/VR QoS requirements. With extensive simulations, DBTB is shown to double the network capacity for AR/VR traffic compared with the state-of-the-art traffic balancing algorithms.
翻译:增强和虚拟现实(AR/VR)通常被称为5G系统“杀手”应用5G系统“杀手”应用,因为它规定了与输送量、延迟度和可靠性有关的非常严格的服务质量要求。高分辨率AR/VR流需要数十兆赫的带宽。由于现有的低频带(即6千兆赫以下的6千兆赫)带带带带带宽有限,而且人口过多,满足AR/VR高要求的方法之一是使用毫米瓦夫(mmWave)带内现有的低频频道。然而,毫米瓦夫带的传输具有与输送量、甚至阻塞有关的非常严格的服务质量要求。由于高分辨率AR/VR流流流需要数十兆赫的带宽宽宽带宽度和可靠性要求。由于现有的低频带(即6千兆赫以下的6千兆赫以下的频带)带带宽度有限,因此满足AR/VR高密度需求的一种办法是使用低频段的低频频道提供可靠的数据。然而,而第二台运行的MWA型运输量波带则具有高流量和高频路段之间的精确度连接。当ARC-B的频率时,而数据流流流流流流流流流流流则处于不同的轨道之间的平衡。