The novel technique introduced here aims to accomplish the first stage of transferring low-level cognitive skills between two individuals (e.g. from expert to learner) to ease the consecutive higher level declarative learning process for the target "learner" individual in a game environment. Such low-level cognitive skill is associated with the procedural knowledge and established at low-level of mind which can be unveiled and transferred by only a novel technique (rather than by a traditional educational environment ) like a highly interactive computer game domain in which a user exposes his/her unconscious mind behaviors via the game-hero non-deliberately during the game sessions. The cognitive data exposed by the game-hero would be recorded, and then be modelled by the artificial intelligence technique like Bayesian networks for an early stage of cognitive skill transfer and the cognitive stimuli are also generated to be used as game agents to train the learner.
翻译:这里引入的新技术旨在完成在两个个人(例如从专家到学习者)之间转让低水平认知技能的第一阶段,以缓解在游戏环境中目标“Learner”个人的连续更高层次的宣示性学习过程。这种低水平认知技能与程序知识相关,并且建立在低智力水平上,只能通过一种创新技术(而不是传统的教育环境)来展示和转让,就像一个高度互动的计算机游戏域,用户在游戏会话中通过游戏-英雄非故意的游戏-英雄暴露其无意识的心智行为。游戏-英雄所暴露的认知数据将被记录下来,然后由诸如Bayesian网络等人工智能技术模拟,用于早期认知技能转移的早期阶段,并且还生成了认知刺激力作为游戏媒介用于培训学习者。