Automated game design is a rapidly growing area of research, yet many aspects of game design lie largely unexamined still, as most systems focus on two-dimensional games with clear objectives and goal-oriented gameplay. This paper describes several attempts to build an automated game designer for 3D games more focused on space, atmosphere and experience. We describe our attempts to build these systems, why they failed, and what steps and future work we believe would be useful for future attempts by others.
翻译:自动游戏设计是一个迅速增长的研究领域,但游戏设计的许多方面基本上仍然没有得到审查,因为大多数系统都侧重于目标明确和面向目标的双维游戏。本文描述了为更侧重于空间、大气层和经验的3D游戏建立一个自动游戏设计师的几次尝试。我们描述了我们建立这些系统的尝试,为什么它们失败,以及我们认为哪些步骤和未来工作对其他人的未来尝试有用。