Research shows that the global society as organized today, with our current technological and economic system, is impossible to sustain. We are living in the Anthropocene, an era in which human activities in highly industrialized countries are responsible for overshooting several planetary boundaries, with poorer communities contributing least to the problems but being impacted the most. At the same time, technical and economic gains fail to provide society at large with equal opportunities and improved quality of life. This paper describes approaches taken in computing education to address the issue of sustainability. It presents results of a systematic review of literature on sustainability in computing education. From a set of 572 publications extracted from six large digital libraries plus snowballing, we distilled and analyzed the 90 relevant primary studies. Using an inductive and deductive thematic analysis, we study 1) conceptions of sustainability, computing, and education, 2) implementations of sustainability in computing education, and 3) research on sustainability in computing education. We present a framework capturing learning objectives and outcomes as well as pedagogical methods for sustainability in computing education. These results can be mapped to existing standards and curricula in future work. We find that only a few of the articles engage with the challenges as calling for drastic systemic change, along with radically new understandings of computing and education. We suggest that future research should connect to the substantial body of critical theory such as feminist theory of science and technology. Existing research on sustainability in computing education may be considered as rather immature as the majority of articles are experience reports with limited empirical research.
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