In the last years, scientific and industrial research has experienced a growing interest in acquiring large annotated data sets to train artificial intelligence algorithms for tackling problems in different domains. In this context, we have observed that even the market for football data has substantially grown. The analysis of football matches relies on the annotation of both individual players' and team actions, as well as the athletic performance of players. Consequently, annotating football events at a fine-grained level is a very expensive and error-prone task. Most existing semi-automatic tools for football match annotation rely on cameras and computer vision. However, those tools fall short in capturing team dynamics, and in extracting data of players who are not visible in the camera frame. To address these issues, in this manuscript we present FootApp, an AI-based system for football match annotation. First, our system relies on an advanced and mixed user interface that exploits both vocal and touch interaction. Second, the motor performance of players is captured and processed by applying machine learning algorithms to data collected from inertial sensors worn by players. Artificial intelligence techniques are then used to check the consistency of generated labels, including those regarding the physical activity of players, to automatically recognize annotation errors. Notably, we implemented a full prototype of the proposed system, performing experiments to show its effectiveness in a real-world adoption scenario.
翻译:过去几年来,科学和工业研究对获取大型附加说明的数据集的兴趣日益浓厚,以培训人工智能算法来培训解决不同领域问题的人工智能算法。 在这方面,我们观察到,即使是足球数据市场也大幅增长。对足球比赛的分析取决于对个体球员和团队行动以及球员体育表现的批注。因此,在细微的层次上说明足球赛事是一项非常昂贵和易出错的任务。足球赛事的多数现有半自动评分工具都依赖于相机和计算机视野。然而,这些工具在捕捉团队动态和提取在相机框架中看不到的球员数据方面都做得不够。为了解决这些问题,我们在此手稿中介绍一个基于AI的足球比赛评分系统。首先,我们的系统依赖于一个先进和混合的用户界面,利用声音和触碰的互动。第二,球员的机动性表现是通过对从球员惯性传感器收集的数据进行机学算算算法的。然后,人工智能智能技术被用来检查在摄像框架中看不到的球员数据。为了解决这些问题,我们在此手稿中介绍一个基于AIA的自动的标签,我们所实施的物理实验, 以展示的原型模型来显示我们所执行的原型试验。