With the rapid development of mobile communication, multimedia services have experienced explosive growth in the last few years. The high quantity of mobile users, both consuming and producing these services to and from the Cloud Computing (CC), can outpace the available bandwidth capacity. Fog Computing (FG) presents itself as a solution to improve on this and other issues. With a reduction in network latency, real-time applications benefit from improved response time and greater overall user experience. Taking this into account, the main goal of this work is threefold. Firstly, it is proposed a method to build an environment based on Cloud-Fog Computing (CFC). Secondly, it is designed two models based on Autoregressive Integrated Moving Average (ARIMA) and Long Short-Term Memory (LSTM). The goal is to predict demand and reserve the nodes' storage capacity to improve the positioning of multimedia services. Later, an algorithm for the multimedia service placement problem which is aware of data traffic prediction is proposed. The goal is to select the minimum number of nodes, considering their hardware capacities for providing multimedia services in such a way that the latency for servicing all the demands is minimized. An evaluation with actual data showed that the proposed algorithm selects the nodes closer to the user to meet their demands. This improves the services delivered to end-users and enhances the deployed network to mitigate provider costs. Moreover, reduce the demand to Cloud allowing turning off servers in the data center not to waste energy
翻译:随着移动通信的迅速发展,多媒体服务在过去几年中经历了爆炸性的增长。移动用户数量众多,既消费又生产这些服务,可以超过云计算系统(CCC)的可用带宽能力。雾计算(FG)提出改进这一问题和其他问题的解决方案。随着网络延迟度的减少,实时应用程序将受益于反应时间的改善和更广泛的用户经验。考虑到这一点,这项工作的主要目标是三倍。首先,建议采用一种方法来建立一个以云雾计算系统(CCD)为基础的环境。其次,它设计了两种基于自动递增综合移动平均数(ARIMA)和长期短期记忆(LSTM)的模型。目标是预测需求和保留节点存储能力以改进多媒体服务的定位。随后,提出了了解数据流量预测的多媒体服务布置问题的算法。目标是选择最低限度节点,考虑到它们提供多媒体服务的硬件能力,从而降低满足所有需求的时间。第二,它基于自动递减综合移动移动平均数(ARIMA)和长期短期记忆(LSTM)的两种模式。目标是预测需求和保留节点储存能力,以改进多媒体服务。随后提出的数据,使得用户的中央需求更接近于交付成本。