Good communication is indubitably the foundation of effective teamwork. Over time teams develop their own communication styles and often exhibit entrainment, a conversational phenomena in which humans synchronize their linguistic choices. This paper examines the problem of predicting team performance from embeddings learned from multiparty dialogues such that teams with similar conflict scores lie close to one another in vector space. Embeddings were extracted from three types of features: 1) dialogue acts 2) sentiment polarity 3) syntactic entrainment. Although all of these features can be used to effectively predict team performance, their utility varies by the teamwork phase. We separate the dialogues of players playing a cooperative game into stages: 1) early (knowledge building) 2) middle (problem-solving) and 3) late (culmination). Unlike syntactic entrainment, both dialogue act and sentiment embeddings are effective for classifying team performance, even during the initial phase. This finding has potential ramifications for the development of conversational agents that facilitate teaming.
翻译:良好的沟通是有效团队合作的基础。 随着时间的推移,团队团队发展了自己的沟通风格,并往往展示了一种对话现象,即人类在语言选择上同步的交流现象。 本文审视了从多党对话中学到的嵌入团队业绩预测问题, 使冲突得分相似的团队在矢量空间中相近。 嵌入从三种特征中提取:(1) 对话行为 2 情绪极极极性 3 共性 。 尽管所有这些特征都可用于有效预测团队绩效,但其效用因团队合作阶段而不同。 我们将玩合作游戏的玩家的对话分为几个阶段:1 早期( 知识建设) 2 中级( 解决问题 ) 和 晚( 污染 ) 。 与合成策略不同的是, 对话行为和情感嵌入对于团队绩效的分类是有效的, 即使在初始阶段也是如此。 这一发现对为团队团队合作提供便利的对话工具的发展具有潜在影响。