Machine ethics has received increasing attention over the past few years because of the need to ensure safe and reliable artificial intelligence (AI). The two dominantly used theories in machine ethics are deontological and utilitarian ethics. Virtue ethics, on the other hand, has often been mentioned as an alternative ethical theory. While this interesting approach has certain advantages over popular ethical theories, little effort has been put into engineering artificial virtuous agents due to challenges in their formalization, codifiability, and the resolution of ethical dilemmas to train virtuous agents. We propose to bridge this gap by using role-playing games riddled with moral dilemmas. There are several such games in existence, such as Papers, Please and Life is Strange, where the main character encounters situations where they must choose the right course of action by giving up something else dear to them. We draw inspiration from such games to show how a systemic role-playing game can be designed to develop virtues within an artificial agent. Using modern day AI techniques, such as affinity-based reinforcement learning and explainable AI, we motivate the implementation of virtuous agents that play such role-playing games, and the examination of their decisions through a virtue ethical lens. The development of such agents and environments is a first step towards practically formalizing and demonstrating the value of virtue ethics in the development of ethical agents.
翻译:过去几年来,由于需要确保安全可靠的人工智能,机器道德日益受到越来越多的关注(AI)。在机器道德中,两种主要使用的理论是道德和功利主义道德。另一方面,道德道德常常被作为替代道德理论而提及。虽然这种有趣的方法比流行的道德理论具有某些优势,但由于在正规化、可协调性和解决道德难题方面面临的挑战,没有做出多少努力来培养人为的良善行为。我们提议利用充满道德两难的玩角色游戏来弥补这一差距。目前存在着若干种游戏,如文件、幸福和生命等,主要角色遇到的情况是选择正确的行动方向,必须放弃他们所珍视的事物。我们从这些游戏中汲取灵感,以展示一个系统性的角色扮演游戏如何设计成在人工代理人中培养美德。使用现代的AI技术,例如以亲善为基础的强化学习和解释AI,我们鼓励执行扮演角色扮演道德两难的良性行为者,例如文件、幸福和生命是奇异的,主要人物遇到这样的情况,他们必须放弃其他东西。我们从这些游戏中得到启发,从道德准则的角度来展示他们的决定。