In 1998 we designed enabling technology and a venue concept that allowed several participants to influence a shared musical and visual experience. Our primary goal was to deliver musically coherent and visually satisfying results from several participants' input. The result, the Interactive Dance Club, ran for four nights at the ACM SIGGRAPH 98 convention in Orlando, Florida. In this paper we will briefly describe the Interactive Dance Club, our "10 Commandments of Interactivity," and what we learned from its premiere at SIGGRAPH 98.
翻译:1998年,我们设计了赋能技术和一个场所概念,使若干参与者能够影响共同的音乐和视觉经验,我们的首要目标是从若干参与者的投入中提供音乐上一致和令人目光满意的结果,结果为互动舞蹈俱乐部,在佛罗里达州奥兰多举行的ACM SIGGGRAPH 98年大会上举行了四晚的竞赛,在这份文件中,我们将简要描述交互式舞蹈俱乐部,我们的“10项互动命令”,以及我们在98年SIGGRAPH的首映会上学到的知识。