Avoiding collisions is the core problem in multi-agent navigation. In decentralized settings, when agents have limited communication and sensory capabilities, collisions are typically avoided in a reactive fashion, relying on local observations/communications. Prominent collision avoidance techniques, e.g. ORCA, are computationally efficient and scale well to a large number of agents. However, in numerous scenarios, involving navigation through the tight passages or confined spaces, deadlocks are likely to occur due to the egoistic behaviour of the agents and as a result, the latter can not achieve their goals. To this end, we suggest an application of the locally confined multi-agent path finding (MAPF) solvers that coordinate sub-groups of the agents that appear to be in a deadlock (to detect the latter we suggest a simple, yet efficient ad-hoc routine). We present a way to build a grid-based MAPF instance, typically required by modern MAPF solvers. We evaluate two of them in our experiments, i.e. Push and Rotate and a bounded-suboptimal version of Conflict Based Search (ECBS), and show that their inclusion into the navigation pipeline significantly increases the success rate, from 15% to 99% in certain cases.
翻译:避免碰撞是多试剂航行的核心问题。在分散的环境下,当试剂通信和感官能力有限时,通常依靠当地观测/通信,以被动反应的方式避免碰撞。显著的避免碰撞技术,如ORCA,在计算上效率很高,规模也很大,适用于大量试剂。然而,在涉及通过紧闭通道或封闭空间进行导航的多种情况下,由于代理人的自我行为,可能会出现僵局,结果后者无法实现其目标。为此,我们建议采用当地限制的多试剂发现(MAPF)解答器,以协调似乎陷入僵局的试剂分组(我们提出采用后者,我们提出一种简单但有效的自动例行程序)。我们提出了一种办法,在现代MAPF解答器通常要求的基于网格的MAPF实例。我们实验中评估了其中两种办法,即推动和旋转,以及冲突搜索(ECBS)的捆绑式次版本。我们建议应用这些办法来协调似乎陷入僵局的多试探(MAPF)的多试探(MAPF)解(MAPF)解(M)解解解器,并显示它们被纳入到某些导航中的成功率15率。我们明显提高了一定的成功率。