The video game industry plays an essential role in the entertainment sphere of our society. However, from Monopoly to Flight Simulators, serious games have also been appealing tools for learning a new language, conveying values, or training skills. Furthermore, the resurgence of Artificial Intelligence (AI) and data science in the last decade has created a unique opportunity since the amount of data collected through a game is immense, as is the amount of data needed to feed such AI algorithms. This paper aims to identify relevant research lines using Serious Games as a novel research tool, especially in Computational Social Sciences. To contextualize, we also conduct a (non-systematic) literature review of this field. We conclude that the synergy between games and data can foster the use of AI for good and open up new strategies to empower humanity and support social research with novel computational tools. We also discuss the challenges and new opportunities that arise from aspiring to such lofty goals.
翻译:电子游戏业在我们社会的娱乐领域发挥着不可或缺的作用。然而,从垄断到飞行模拟者,严肃的游戏也一直是学习新语言、传播价值观或培训技能的吸引工具。此外,过去十年中人工智能(AI)和数据科学的死灰复燃创造了一个独特的机会,因为通过游戏收集的数据数量巨大,为这种AI算法提供所需数据的数量也巨大。本文件旨在确定相关的研究线,将认真运动作为一种新颖的研究工具,特别是在计算社会科学方面。为了适应环境,我们还对这个领域进行(非系统化)的文献审查。我们的结论是,游戏和数据之间的协同作用可以促进使用AI促进良好和开放新的战略,增强人类的能力,用新的计算工具支持社会研究。我们还讨论了从追求这种崇高目标中产生的挑战和新机会。