Understanding design decisions in relation to the future occupants of a building is a crucial part of good design. However, limitations in tools and expertise hinder meaningful human-centric decisions during the design process. In this paper, a novel Spatial Human Accessibility graph for Planning and Environment Analysis (SHAPE) is introduced that brings together the technical challenges of discrete representations of digital models, with human-based metrics for evaluating the environment. SHAPE: does not need labeled geometry as input, works with multi-level buildings, captures surface variations (e.g., slopes in a terrain), and can be used with existing graph theory (e.g., gravity, centrality) techniques. SHAPE uses ray-casting to perform a search, generating a dense graph of all accessible locations within the environment and storing the type of travel required in a graph (e.g., up a slope, down a step). The ability to simultaneously evaluate and plan paths from multiple human factors is shown to work on digital models across room, building, and topography scales. The results enable designers and planners to evaluate options of the built environment in new ways, and at higher fidelity, that will lead to more human-friendly and accessible environments.
翻译:与建筑物未来占用者有关的理解设计决定是良好设计的关键部分,但工具和专门知识方面的局限性妨碍了设计过程中有意义的以人为中心的决定。本文介绍了一个新的空间人类无障碍图(SHAPE)用于规划和环境分析(SHAPE),其中汇集了数字模型离散表述的技术挑战,以及用于评价环境的基于人类的衡量尺度。SHAPE:不需要用标签几何作为输入,与多层建筑合作,捕捉地表变化(例如地形中的斜坡),并可用现有的图表理论(例如重力、中心点)技术加以使用。SHAPE使用光谱来进行搜索,生成关于环境中所有无障碍地点的密集图表,并储存图中所要求的旅行类型(例如,向上斜坡,向下一步),同时评价和规划来自多种人类因素的道路的能力显示为跨房间、建筑和地形尺度数字模型的工作。这些结果使设计者和规划者能够以新的方式和在更友好的环境下评估建筑环境的各种选择。