We study network games in which players choose both the partners with whom they associate and an action level (e.g., effort) that creates spillovers for those partners. We introduce a framework and two solution concepts, extending standard approaches for analyzing each choice in isolation: Nash equilibrium in actions and pairwise stability in links. Our main results show that, under suitable order conditions on incentives, stable networks take simple forms. The first condition concerns whether links create positive or negative payoff spillovers. The second concerns whether actions are strategic complements to links, or strategic substitutes. Together, these conditions yield a taxonomy of the relationship between network structure and economic primitives organized around two network architectures: ordered overlapping cliques and nested split graphs. We apply our model to understand the consequences of competition for status, to microfound matching models that assume clique formation, and to interpret empirical findings that highlight unintended consequences of group design.
翻译:我们研究网络游戏,让玩家选择与他们有联系的伙伴,同时选择为这些伙伴创造外溢效应的行动级别(例如努力),我们引入一个框架和两个解决方案概念,扩大孤立分析每一种选择的标准方法:在行动中的纳什平衡和连接的双向稳定。我们的主要结果显示,在奖励的适当顺序条件下,稳定的网络以简单的形式出现。第一个条件是,联系是否产生正负的回报溢出。第二个条件是,行动是联系的战略补充,还是战略替代物。加在一起,这些条件产生了网络结构与围绕两个网络结构组织的经济原始体之间关系的分类:订购重叠的晶体和嵌套化的分裂图。我们运用我们的模型来了解竞争对地位的后果,微化地发现假定结晶形成的匹配模型,并解释突出群体设计意外后果的经验结论。