Zero-knowledge strategies as a form of inference and reasoning operate using the concept of zero-knowledge signaling, such that any imperfect recall or incomplete information can be attenuated for. The resulting effect of structuring a continuous game within a zero-knowledge strategy demonstrates the ability to infer, within acceptable probabilities, which approximate stage a player is in. This occurs only when an uninformed player attempts non-revealing strategies, resulting in a higher probability of failing to appear informed. Thus, an opposing player understanding their opponent is uninformed can choose a more optimal strategy. In cases where an informed player chooses a non-revealing strategy, introducing a hedge algebra as a doxastic heuristic informs feasibility levels of trust. A counter strategy employing such a hedge algebra facilitates optimal outcomes for both players, provided the trust is well placed. Given indefinite, finite sub-games leading to continued interactions based on trust, extensions to continuous games are feasible.
翻译:零知识战略作为一种推论和推理的形式,使用零知识信号的概念运作,这样可以减少任何不完善的回溯或不完整的信息。在零知识战略中构建连续游戏的结果表明,在可接受的概率范围内,能够推断出一个玩家所处的大致阶段。这只有在一个不知情的玩家试图不重复战略,从而导致出现不知情的可能性更高时才会发生。因此,一个不知情的对立玩家了解对方的对手不知情,可以选择一个更理想的战略。如果一个知情玩家选择了不重复战略,则引入一个对冲代数作为非重复的趋同法,从而说明信任的可行性水平。一个采用这种对冲代数的反策略可以为两个玩家带来最佳结果,只要信任处于良好的位置。鉴于无限期的、有限的子游戏导致基于信任的持续互动,可以延长连续游戏。