The first part of the article describes our approach for solution of this problem by means of Augmented Reality. The merging of the real world model and digital objects allows streamline the work with the model and speed up the whole production phase significantly. The main advantage of augmented reality is the possibility of direct manipulation with the scene using a portable digital camera. Also adding digital objects into the scene could be done using identification markers placed on the surface of the model. Therefore it is not necessary to work with special input devices and lose the contact with the real world model. Adjustments are done directly on the model. The key problem of outlined solution is the ability of identification of an object within the camera picture and its replacement with the digital object. The second part of the article is focused especially on the identification of exact position and orientation of the marker within the picture. The identification marker is generalized into the triple of points which represents a general plane in space. There is discussed the space identification of these points and the description of representation of their position and orientation be means of transformation matrix. This matrix is used for rendering of the graphical objects (e. g. in OpenGL and Direct3D).
翻译:文章第一部分描述了我们通过增强现实来解决这一问题的方法。将真实世界模型和数字天体合并,可以简化与模型的工作,并大大加快整个生产阶段。扩大现实的主要好处是有可能使用便携式数字相机直接操纵现场。还可以使用在模型表面放置的识别标记将数字天体添加到现场。因此,没有必要使用特殊输入装置,失去与真实世界模型的接触。调整是直接在模型上进行的。概述的解决方案的关键问题是能否辨别相机图片中的对象并将其替换为数字天体。文章的第二部分特别侧重于辨别图中标记的确切位置和方向。识别标记被概括为代表空间一般平面的三重点。讨论了这些点的空间识别以及表明其位置和方向的说明作为转换矩阵的手段。该矩阵用于显示图形天体(例如OpenGL和Direct3D)。