Current research in eSports lacks the tools for proper game practising and performance analytics. The majority of prior work relied only on in-game data for advising the players on how to perform better. However, in-game mechanics and trends are frequently changed by new patches limiting the lifespan of the models trained exclusively on the in-game logs. In this article, we propose the methods based on the sensor data analysis for predicting whether a player will win the future encounter. The sensor data were collected from 10 participants in 22 matches in League of Legends video game. We have trained machine learning models including Transformer and Gated Recurrent Unit to predict whether the player wins the encounter taking place after some fixed time in the future. For 10 seconds forecasting horizon Transformer neural network architecture achieves ROC AUC score 0.706. This model is further developed into the detector capable of predicting that a player will lose the encounter occurring in 10 seconds in 88.3% of cases with 73.5% accuracy. This might be used as a players' burnout or fatigue detector, advising players to retreat. We have also investigated which physiological features affect the chance to win or lose the next in-game encounter.
翻译:eSport 的当前研究缺乏正确练习游戏和进行性能分析的工具。 先前的大部分工作仅依靠游戏中的数据来指导玩家如何更好地表现。 但是, 游戏中的机械和趋势经常会因限制专门以游戏日志培训的模型寿命的新补丁而改变。 在本篇文章中, 我们提出基于传感器数据分析的方法, 以预测玩家是否将赢得未来比赛。 传感器数据是从传说联盟视频游戏中22场比赛的10名参与者中收集的。 我们训练了机器学习模型, 包括变换器和Geded 经常性单元, 以预测玩家是否在固定时间之后赢得比赛。 对于10秒钟的预测地平变换器神经网络结构实现了0. 706 。 这个模型被进一步开发为检测器, 能够预测玩家将在88.3%的案例中10秒内失去碰头, 准确度为73.5%。 这可能会被用作玩家的烧伤或疲劳检测器, 向玩家建议撤退。 我们还调查了哪些生理特征会影响赢得或失去下一次比赛的机会。