The rise of capturing systems for objects and scenes in 3D with increased fidelity and immersion has led to the popularity of volumetric video contents that can be seen from any position and angle in 6 degrees of freedom navigation. Such contents need large volumes of data to accurately represent the real world. Thus, novel optimization solutions and delivery systems are needed to enable volumetric video streaming over bandwidth-limited networks. In this chapter, we discuss theoretical approaches to volumetric video streaming optimization, through compression solutions, as well as network and user adaptation, for high-end and low-powered devices. Moreover, we present an overview of existing end-to-end systems, and we point to the future of volumetric video streaming.
翻译:3D天体和场景捕捉系统的兴起,随着忠诚度和沉浸度的提高,使得从6度自由导航的任何位置和角度都可以看到的数量级视频内容受到欢迎,这些内容需要大量数据来准确反映真实世界,因此需要新的优化解决方案和传送系统,以便在带宽限制的网络上进行量级视频流。在本章中,我们讨论了通过压缩解决方案以及网络和用户的适应,对高端和低功率设备进行量级视频流优化的理论方法。此外,我们概述了现有的端对端系统,并指明了量级视频流的未来。