Modeling perception is critical for many applications and developments in computer graphics to optimize and evaluate content generation techniques. Most of the work to date has focused on central (foveal) vision. However, this is insufficient for novel wide-field-of-view display devices, such as virtual and augmented reality headsets. The perceptual models proposed for the fovea do not readily extend to the off-center, peripheral visual field, where human perception is drastically different. In this paper, we focus on modeling the temporal aspect of visual perception in the periphery. We present new psychophysical experiments that measure the sensitivity of human observers to different spatio-temporal stimuli across a wide field of view. We use the collected data to build a perceptual model for the visibility of temporal changes at different eccentricities in complex video content. Finally, we discuss, demonstrate, and evaluate a number of of problems that can be addressed using our technique. First, we show how our model enables injecting new content in the periphery without distracting the viewer and discuss the link between the model and human attention. Second, we demonstrate how foveated rendering methods can be evaluated and optimized to limit the visibility of temporal aliasing.
翻译:建模概念对于计算机图形的许多应用和开发至关重要,以便优化和评估内容生成技术。迄今为止,大多数工作都侧重于中央(泡沫)视觉。然而,这还不足以用于虚拟和增强现实耳机等新的广视显示设备。为fovea提出的概念模型并不轻易延伸到人类认知差异巨大的离中心、外围视觉领域。在本文中,我们侧重于模拟外围视觉认知的时间方面。我们介绍了新的心理物理实验,测量人类观察者对不同空间-时空脉冲的敏感度。我们利用所收集的数据建立一个概念模型,以了解复杂视频内容中不同偏心的时空变化。最后,我们讨论、展示和评价一些可以使用我们的技术加以解决的问题。首先,我们展示了我们的模型如何使外围的视觉感知新内容得以注入,而不会转移观众的注意力,并讨论模型与人类注意力之间的联系。第二,我们用所收集的数据来构建一种概念模型模型,用以在复杂视频内容的不同偏心上显示时间变化的能见度的可见度。最后,我们讨论、展示和评价和评估一些可以用我们的技术解决的问题。首先,我们展示我们的模型如何使外观者产生新的内容,并讨论模型与人注意之间的联系。我们演示如何使时空视限制得到评估和优化。