A major challenge for autonomous vehicles is handling interactive scenarios, such as highway merging, with human-driven vehicles. A better understanding of human interactive behaviour could help address this challenge. Such understanding could be obtained through modelling human behaviour. However, existing modelling approaches predominantly neglect communication between drivers and assume that some drivers in the interaction only respond to others, but do not actively influence them. Here we argue that addressing these two limitations is crucial for accurate modelling of interactions. We propose a new computational framework addressing these limitations. Similar to game-theoretic approaches, we model the interaction in an integral way rather than modelling an isolated driver who only responds to their environment. Contrary to game theory, our framework explicitly incorporates communication and bounded rationality. We demonstrate the model in a simplified merging scenario, illustrating that it generates plausible interactive behaviour (e.g., aggressive and conservative merging). Furthermore, human-like gap-keeping behaviour emerged in a car-following scenario directly from risk perception without the explicit implementation of time or distance gaps in the model's decision-making. These results suggest that our framework is a promising approach to interaction modelling that can support the development of interaction-aware autonomous vehicles.
翻译:----
自主汽车面临的主要挑战之一是如何处理与人类驾驶的车辆等互动情境,例如高速公路汇流。更好地理解人类交互行为可以帮助解决这一挑战。但是,现有的建模方法主要忽略驾驶员之间的交流,并假定交互中的某些驾驶员仅对其他驾驶员做出反应,而不会主动影响他们。本文认为应解决这两个限制才能准确地建模交互行为。我们提出了一个新的计算框架来解决这些限制。与博弈论方法类似,我们综合地模拟交互,而不是仅模拟只响应其环境的孤立驾驶员。与博弈论相反,我们的框架明确纳入了交流和有界理性。我们在简化的汇流情境中演示了该模型,说明它能够产生合理的交互行为(例如激进和保守的汇流)。此外,在跟车情境中,基于风险感知,该模型的决策制定产生了类似人类的跟车间隙保持行为,而无需明确实施时间或距离间隙。这些结果表明,我们的框架是一种有前途的交互建模方法,可以支持交互感知型自主汽车的开发。