Evaluating the user experience of a software system is an essential final step of every research. Several concepts such as flow, affective state, presences, or immersion exist to measure user experience. Typical measurement techniques analyze physiological data, gameplay data, and questionnaires. Qualitative feedback methods are another approach to collect detailed user insights. In this position paper, we will discuss how we used questionnaires and qualitative feedback methods in previous mixed reality work to measure user experience. We will present several measurement examples, discuss their current limitations, and provide guideline propositions to support comparable mixed reality user experience research in the future.
翻译:评估软件系统的用户经验是每项研究的关键最后一步。存在流动、感性状态、存在或沉浸等若干概念来衡量用户经验。典型的测量技术分析生理数据、游戏数据和问卷。定性反馈方法是收集详细用户见解的另一种方法。在本立场文件中,我们将讨论我们如何在以往混合的现实工作中使用问卷和定性反馈方法来衡量用户经验。我们将提出若干计量实例,讨论其目前的局限性,并提供指导性建议,以支持今后可比的混杂的现实用户经验研究。