eXtended Reality (XR) autism research, ranging from Augmented Reality to Virtual Reality, focuses on socio-emotional abilities and high-functioning autism. However common autism interventions address the entire spectrum over social, sensory and mediation issues. To bridge the gap between autism research and real interventions, we compared existing literature on XR and autism with stakeholders' needs obtained by interviewing 34 skateholders, mainly practitioners. It allow us first to suggest XR use cases that could better support practitioners' interventions, and second to derive design guidelines accordingly. Findings demonstrate that collaborative XR sensory-based and mediation approaches would benefit the entire spectrum, and encourage to consider the overall intervention context when designing XR protocols.
翻译:exnited Reality(XR)自闭症研究,从增强现实到虚拟现实,侧重于社会情感能力和高功能自闭症。然而,常见自闭症干预措施涉及社会、感官和调解问题等方方面面。为了弥合自闭症研究与实际干预措施之间的差距,我们将关于自闭症和自闭症的现有文献与通过访谈34个滑板持有者(主要是实践者)获得的利益攸关方需求进行比较。它让我们首先建议XR使用可以更好地支持从业者干预措施的案例,其次提出相应的设计准则。调查结果表明,合作性的XR感官和调解方法将有益于全方位,并鼓励在设计XR协议时考虑总体干预环境。