In the attention economy, video apps employ design mechanisms like autoplay that exploit psychological vulnerabilities to maximize watch time. Consequently, many people feel a lack of agency over their app use, which is linked to negative life effects such as loss of sleep. Prior design research has innovated external mechanisms that police multiple apps, such as lockout timers. In this work, we shift the focus to how the internal mechanisms of an app can support user agency, taking the popular YouTube mobile app as a test case. From a survey of 120 U.S. users, we find that autoplay and recommendations primarily undermine sense of agency, while search and playlists support it. From 13 co-design sessions, we find that when users have a specific intention for how they want to use YouTube they prefer interfaces that support greater agency. We discuss implications for how designers can help users reclaim a sense of agency over their media use.
翻译:在关注经济中,视频应用程序采用像自动游戏这样的设计机制,利用心理脆弱性来最大限度地增加观察时间。 因此,许多人感到在应用使用上缺乏代理力,这与睡眠损失等负面生命影响相关。 先前的设计研究创新了外部机制,监管多种应用程序,如锁定定时器。 在这项工作中,我们把重点转向一个应用程序的内部机制如何支持用户机构,将流行的YouTube移动应用程序作为一个测试案例。 在对120个美国用户的调查中,我们发现自动游戏和建议主要破坏机构意识,而搜索和播放列表则支持它。 在13个共同设计会议中,我们发现当用户对如何使用YouTube有具体意图时,他们更喜欢使用界面支持更大的机构。我们讨论了设计者如何帮助用户恢复对媒体使用的机构感的影响。