Social VR has experienced tremendous growth in the commercial space recently as an emerging technology for rich interactions themed around leisure, work, and relationship building. As a result, the state of social VR application design has become rapidly obfuscated, which complicates identification of design trends and uncommon features that could inform future design, and hinders inclusion of new voices in this design space. To help address this problem, we present a taxonomy of social VR application design choices as informed by 44 commercial and prototypical applications. Our taxonomy was informed by multiple discovery strategies including literature review, search of VR-themed subreddits, and autobiographical landscape research. The taxonomy elucidates various features across three design areas: the self, interaction, and the environment.
翻译:最近,社会VR在商业空间中经历了巨大的增长,这是一个围绕休闲、工作和关系建设进行丰富互动的新兴技术,因此,社会VR应用设计状况迅速混乱,使得确定设计趋势和可用于未来设计的不同特点复杂化,阻碍了将新的声音纳入这一设计空间。为了帮助解决这一问题,我们提出了一个社会VR应用设计选择分类,以44种商业和原型应用为根据。我们的分类利用了多种发现战略,包括文献审查、搜索VR主题子改编和自传地貌学研究。分类揭示了三个设计领域的不同特征:自我、互动和环境。