The ethical design of social Virtual Reality (VR) is not a new topic, but "safety" concerns of using social VR are escalated to a different level given the heat of the Metaverse. For example, it was reported that nearly half of the female-identifying VR participants have had at least one instance of virtual sexual harassment. Feeling safe is a basic human right - in any place, regardless in real or virtual spaces. In this paper, we are seeking to understand the discrepancy between user concerns and designs in protecting user safety in social VR applications. We study safety concerns on social VR experience first by analyzing Twitter posts and then synthesize practices on safety protection adopted by four mainstream social VR platforms. We argue that future research and platforms should explore the design of social VR with boundary-awareness.
翻译:社会虚拟现实(VR)的道德设计不是一个新主题,但社会虚拟现实(VR)的 " 安全 " 使用社会VR的担忧随着Metevevy的热量而升级到不同的水平,例如,据报告,近半数女性身份的VR参与者至少有一次虚拟性骚扰,感到安全是基本人权----无论在真实或虚拟空间,在任何地方,无论在真实或虚拟空间,都是一种基本人权。在本文中,我们力求了解用户在社会VR应用中保护用户安全的关切与设计之间的差异。我们首先通过分析Twitter邮箱的邮箱,然后综合四个主流社会VR平台采用的关于安全保护的做法,研究社会VR在社会应用中的安全关切与设计之间的差异。我们主张,未来的研究和平台应该探索有边界意识的社会VR的设计。