Augmented sports videos, which combine visualizations and video effects to present data in actual scenes, can communicate insights engagingly and thus have been increasingly popular for sports enthusiasts around the world. Yet, creating augmented sports videos remains a challenging task, requiring considerable time and video editing skills. On the other hand, sports insights are often communicated using natural language, such as in commentaries, oral presentations, and articles, but usually lack visual cues. Thus, this work aims to facilitate the creation of augmented sports videos by enabling analysts to directly create visualizations embedded in videos using insights expressed in natural language. To achieve this goal, we propose a three-step approach - 1) detecting visualizable entities in the text, 2) mapping these entities into visualizations, and 3) scheduling these visualizations to play with the video - and analyzed 155 sports video clips and the accompanying commentaries for accomplishing these steps. Informed by our analysis, we have designed and implemented Sporthesia, a proof-of-concept system that takes racket-based sports videos and textual commentaries as the input and outputs augmented videos. We demonstrate Sporthesia's applicability in two exemplar scenarios, i.e., authoring augmented sports videos using text and augmenting historical sports videos based on auditory comments. A technical evaluation shows that Sporthesia achieves high accuracy (F1-score of 0.9) in detecting visualizable entities in the text. An expert evaluation with eight sports analysts suggests high utility, effectiveness, and satisfaction with our language-driven authoring method and provides insights for future improvement and opportunities.
翻译:强化体育视频,结合视觉和视频效应,在实际场景中展示数据,能够畅通地传达洞察力,因此对全世界体育爱好者越来越受欢迎。然而,创建强化体育视频仍是一项艰巨的任务,需要大量时间和视频编辑技能。另一方面,体育视频往往使用自然语言,如评注、口头介绍和文章等,进行交流,但通常缺乏视觉提示。因此,这项工作的目的是促进创建强化体育视频,使分析人员能够利用自然语言表达的洞察力直接在视频中创建可视化功能。为了实现这一目标,我们建议采取三步方法:(1) 发现可视实体文本,(2) 将这些实体映射成可视化,(3) 将这些可视化与视频一起播放,分析155个体育视频剪辑和附带的注释,以我们的分析为根据,我们设计和实施了体育感知力系统,将基于敲诈的体育视频和文字的准确性评论作为投入和产出的强化视频。我们展示了体育教科书在两次可视性评估中的可应用性应用性,利用高级历史视频,用高级分析工具对8个历史视频进行了评估。