In video games, players' perception of the game world and related information depends on their or the game designer's choice of a virtual camera model. In this paper, we attempt to answer the research question of whether it is possible to identify which camera model is preferred by, fits and best serves each player depending on where they are in a game world and the kinds of challenges they face. To this end, a special type of video game, combining challenges from different game genres, was designed and developed with Unity; thirty players could choose from four camera models at their disposal, depending on where they were in the game world, and utilize the most suitable one to proceed. Each player's preference of camera model was collected using the data platform Unity Analytics and then analyzed. The analysis of the results showed that players managed to adapt to the logic and requirements of the game challenges by choosing different cameras for each of them, depending on the spatial requirements and the presence of enemies or platforms they should jump across from.
翻译:在电子游戏中,玩家对游戏世界和相关信息的看法取决于他们或游戏设计者对虚拟相机模型的选择。 在本文中,我们试图回答研究问题,即能否根据每个玩家所处的游戏世界以及他们所面临的挑战类型,确定哪个相机模型更受喜欢、更合适、最适合每个玩家。为此,与Unity一起设计和开发了一种特殊类型的视频游戏,结合不同游戏类型的挑战;30个玩家可以选择他们可以使用的4个相机模型,这取决于他们在游戏世界中的位置,并利用最合适的模型进行操作。每个玩家对相机模型的偏好都是利用数据平台Unity分析收集的,然后进行分析。对结果的分析表明,玩家通过选择不同的相机来适应游戏挑战的逻辑和要求,这取决于空间要求和敌人或平台的存在,他们应该跳过。