The VirtualCube system is a 3D video conference system that attempts to overcome some limitations of conventional technologies. The key ingredient is VirtualCube, an abstract representation of a real-world cubicle instrumented with RGBD cameras for capturing the 3D geometry and texture of a user. We design VirtualCube so that the task of data capturing is standardized and significantly simplified, and everything can be built using off-the-shelf hardware. We use VirtualCubes as the basic building blocks of a virtual conferencing environment, and we provide each VirtualCube user with a surrounding display showing life-size videos of remote participants. To achieve real-time rendering of remote participants, we develop the V-Cube View algorithm, which uses multi-view stereo for more accurate depth estimation and Lumi-Net rendering for better rendering quality. The VirtualCube system correctly preserves the mutual eye gaze between participants, allowing them to establish eye contact and be aware of who is visually paying attention to them. The system also allows a participant to have side discussions with remote participants as if they were in the same room. Finally, the system sheds lights on how to support the shared space of work items (e.g., documents and applications) and track the visual attention of participants to work items.
翻译:虚拟立方体系统是一个3D视频会议系统,它试图克服常规技术的某些限制。关键成分是虚拟立方体,它是一个用 RGBD 相机制成的真实世界立方体的抽象代表,用于捕捉用户的3D几何和纹理。我们设计了虚拟立方体,以便数据采集任务标准化和大大简化,所有内容都可以使用现成硬件构建。我们使用虚拟立方体作为虚拟会议环境的基本构件,我们向虚拟立方体用户提供周围显示远程参与者生活规模视频的显示。为了实现远程参与者的实时展示,我们开发了V-立方体视图算法,该算法使用多视立体立体来进行更准确的深度估计,而Lumi-Net则用于提高制作质量。虚拟立方体系统正确地维护了参与者之间的双眼监视,使他们能够建立眼睛接触,并了解谁在视觉上关注他们。这个系统还允许参与者与远程参与者进行侧面讨论,如同他们在同一房间一样。最后,系统为如何支持共享的视觉空间应用项目提供了支持。