A two-player game-theoretic problem on resilient graphs in a multiagent consensus setting is formulated. An attacker is capable to disable some of the edges of the network with the objective to divide the agents into clusters by emitting jamming signals while, in response, the defender recovers some of the edges by increasing the transmission power for the communication signals. Specifically, we consider repeated games between the attacker and the defender where the optimal strategies for the two players are derived in a rolling horizon fashion based on utility functions that take both the agents' states and the sizes of clusters (known as network effect) into account. The players' actions at each discrete-time step are constrained by their energy for transmissions of the signals, with a less strict constraint for the attacker. Necessary conditions and sufficient conditions of agent consensus are derived, which are influenced by the energy constraints. The number of clusters of agents at infinite time in the face of attacks and recoveries are also characterized. Simulation results are provided to demonstrate the effects of players' actions on the cluster forming and to illustrate the players' performance for different horizon parameters.
翻译:在多试剂共识环境下,在具有弹性的图形中,设计出一个双玩游戏理论问题。攻击者能够使网络的某些边缘失效,目的是通过发射干扰信号将物剂分成几组,而作为回应,防御者则通过增加通信信号的传输力而恢复一些物剂边缘。具体地说,我们考虑攻击者与防御者之间的反复游戏,即攻击者与这两个物剂防御者的最佳战略是根据考虑到物剂状态和组群规模(称为网络效应)的实用功能以滚动地平线方式产生的。每个不同时间步骤的行为者的行动都受到他们传送信号的能量的限制,对攻击者则不那么严格的限制。产生了必要的条件和足够的物剂共识条件,这些条件受到能源限制的影响。在攻击和回收过程中无限时间的物剂集群数量也得到了定性。提供了模拟结果,以显示行为者的行动对组群组成(称为网络效应)的影响,并用不同的视野参数来说明玩家的性能。