This paper describes the development needed to support the functional and teaching requirements of iRead, a 4-year EU-funded project which produced an award-winning serious game utilising lexical and syntactical game content. The main functional requirement was that the game should retain different profiles for each student, encapsulating both the respective language model (which language features should be taught/used in the game first, before moving on to more advanced ones) and the user model (mastery level for each feature, as reported by the student's performance in the game). In addition to this, researchers and stakeholders stated additional requirements related to learning objectives and strategies to make the game more interesting and successful; these were implemented as a set of selection rules which take into account not only the mastery level for each feature, but also respect the priorities set by teachers, helping avoid repetition of content and features, and maintaining a balance between new content and revision of already mastered features to give students the sense of progress, while also reinforcing learning.
翻译:本文介绍了支持iRead的功能和教学要求所需的发展,iRead是一个为期四年的欧盟资助的项目,该项目产生了一个得奖的严肃的游戏,使用词汇和综合游戏内容,主要功能要求游戏应为每个学生保留不同的特征,包括各自的语言模式(在进入更高级的游戏之前,首先在游戏中教授/使用语言特征)和用户模式(如该学生在游戏中的表现所报告的,每个特征的掌握水平),此外,研究人员和利益攸关方还提出了与学习目标和战略有关的额外要求,以使游戏更加有趣和成功;这些是一套选择规则,其中不仅考虑到每个特征的掌握水平,而且尊重教师确定的优先事项,帮助避免内容和特征的重复,并在新内容和已经掌握的特征的修订之间保持平衡,以使学生有进步感,同时加强学习。