Generating dexterous grasping has been a long-standing and challenging robotic task. Despite recent progress, existing methods primarily suffer from two issues. First, most prior arts focus on a specific type of robot hand, lacking the generalizable capability of handling unseen ones. Second, prior arts oftentimes fail to rapidly generate diverse grasps with a high success rate. To jointly tackle these challenges with a unified solution, we propose GenDexGrasp, a novel hand-agnostic grasping algorithm for generalizable grasping. GenDexGrasp is trained on our proposed large-scale multi-hand grasping dataset MultiDex synthesized with force closure optimization. By leveraging the contact map as a hand-agnostic intermediate representation, GenDexGrasp efficiently generates diverse and plausible grasping poses with a high success rate and can transfer among diverse multi-fingered robotic hands. Compared with previous methods, GenDexGrasp achieves a three-way trade-off among success rate, inference speed, and diversity. Code is available at https://github.com/tengyu-liu/GenDexGrasp.
翻译:尽管最近取得了进展,但现有方法主要有两个问题。首先,大多数先行艺术侧重于特定类型的机器人手,缺乏一般的处理不可见手的能力。第二,先行艺术往往无法以高成功率迅速产生多样化的掌握。为了以统一的解决办法共同应对这些挑战,我们提议GenDexGrasp,这是用于普遍获取的新颖的手进式掌握算法。GenDexGrasp接受了关于我们拟议大规模多手掌握多手数据集的培训。GenDexGrasp利用接触地图作为手进式中间代表,以高成功率有效地产生多样化和可信的掌握,并能够在不同多手指机器人手之间转移。与以前的方法相比,GenDexGrasp在成功率、推断速度和多样性之间实现了三道交易。代码可在https://github.com/tengyu-liu/GenDexgrasp上查阅。