Tablut is a complete-knowledge, deterministic, and asymmetric board game, which has not been solved nor properly studied yet. In this work, its rules and characteristics are presented, then a study on its complexity is reported. An upper bound to its complexity is found eventually by dividing the state-space of the game into subspaces according to specific conditions. This upper bound is comparable to the one found for Draughts, therefore, it would seem that the open challenge of solving this game requires a considerable computational effort.
翻译:Tablut 是一个完整的知识、 确定性和不对称的棋盘游戏, 尚未解决, 也未进行适当研究。 在这项工作中, 它的规则和特点被呈现出来, 然后报告其复杂性。 其复杂性的上限取决于根据特定条件将游戏的状态空间划分为子空间。 这个上限与 Draughts 的上限相当, 因此, 解决这一游戏的公开挑战似乎需要大量的计算努力。