Computer graphics seeks to deliver compelling images, generated within a computing budget, targeted at a specific display device, and ultimately viewed by an individual user. The foveated nature of human vision offers an opportunity to efficiently allocate computation and compression to appropriate areas of the viewer's visual field, especially with the rise of high resolution and wide field-of-view display devices. However, while the ongoing study of foveal vision is advanced, much less is known about how humans process imagery in the periphery of their vision -- which comprises, at any given moment, the vast majority of the pixels in the image. We advance computational models for peripheral vision aimed toward their eventual use in computer graphics. In particular, we present a dataflow computational model of peripheral encoding that is more efficient than prior pooling - based methods and more compact than contrast sensitivity-based methods. Further, we account for the explicit encoding of "end stopped" features in the image, which was missing from previous methods. Finally, we evaluate our model in the context of perception of textures in the periphery. Our improved peripheral encoding may simplify development and testing of more sophisticated, complete models in more robust and realistic settings relevant to computer graphics.
翻译:计算机图形试图提供在计算预算范围内产生的、针对特定显示装置并最终由个人用户观看的令人信服的图像。人类视觉的先入为主的性质提供了一个机会,可以有效地将计算和压缩到观众视觉字段的适当区域,特别是高分辨率和广视场显示装置的上升。然而,虽然正在对叶形视觉进行的研究很先进,但对于人类如何在其视觉的边缘处理图像却知之甚少 -- -- 它在任何特定时刻包括图像中的绝大多数像素。我们推进外围视觉的计算模型,目的是最终在计算机图形中使用这些图像。特别是,我们展示了比先前的集成-基于方法的数据流计算模型效率更高,比以对比敏感度为基础的方法更为紧凑。此外,我们说明了图像中“停止”特征的明确编码,而以前的方法却忽略了这一点。最后,我们根据对周边纹理的感知觉来评估我们的模型。我们改进的周边编码可以简化开发和测试更精密、更完整的模型,在更坚固和更现实的环境下与计算机图形相关的环境中。