We present an experiment exploring how the controller's virtual representation impacts target acquisition performance across MR and VR contexts. Participants performed selection tasks comparing four visual configurations: a virtual controller, a virtual hand, both the controller and the hand, and neither representation. We found performance comparable between VR and MR, and switching between them did not impact the user's ability to perform basic tasks. Controller representations mimicking reality enhanced performance across both modes. However, users perceived performance differently in MR, indicating the need for unique MR design considerations, particularly regarding spatial awareness.
翻译:我们进行了一项实验,探究控制器的虚拟表示如何影响混合现实(MR)与虚拟现实(VR)环境中的目标获取性能。参与者执行选择任务,比较了四种视觉配置:虚拟控制器、虚拟手、控制器与手同时显示,以及无任何表示。研究发现,VR与MR之间的性能表现相当,且两者间的切换不影响用户执行基本任务的能力。模拟现实的控制表示在两种模式下均提升了性能。然而,用户在MR中对性能的感知存在差异,这表明需要针对MR进行独特的设计考量,尤其是在空间感知方面。