Thanks to recent advancements in the technology, eXtended Reality (XR) applications are gaining a lot of momentum, and they will surely become increasingly popular in the next decade. These new applications, however, require a step forward also in terms of models to simulate and analyze this type of traffic sources in modern communication networks, in order to guarantee to the users state of the art performance and Quality of Experience (QoE). Recognizing this need, in this work, we present a novel open-source traffic model, which researchers can use as a starting point both for improvements of the model itself and for the design of optimized algorithms for the transmission of these peculiar data flows. Along with the mathematical model and the code, we also share with the community the traces that we gathered for our study, collected from freely available applications such as Minecraft VR, Google Earth VR, and Virus Popper. Finally, we propose a roadmap for the construction of an end-to-end framework that fills this gap in the current state of the art.
翻译:由于最近技术的进步,电子现实(XR)应用正在获得很大的动力,而且在未来十年中它们肯定会越来越受欢迎。然而,这些新的应用还需要在模拟和分析现代通信网络中此类交通来源的模型方面向前迈出一步,以便向用户保证先进性能和经验质量(QE),认识到在这项工作中这种需要,我们提出了一个新的开放源交通模式,研究人员可以将其作为改进模型本身和设计传播这些特殊数据流动的优化算法的起点。除了数学模型和代码外,我们还与社区分享我们为研究而收集的从诸如Minecraft VR、Google Earth VR和VIC VOPER等可自由获得的应用中收集的痕迹。最后,我们提出了构建一个端到端框架的路线图,以填补目前艺术状态中的这一空白。